simonw/pelican-bicycle
The original repository and early SVG outputs.
Interface em português. Títulos, descrições, prompts e documentos dos autores são preservados no idioma da fonte ou na versão em inglês do arquivo.
Original licenses apply; check each repository’s LICENSE. Unverified source packages are not available for download.
The original repository and early SVG outputs.
An island cycling game built with Vue 3 and Three.js.
A curated gallery of model-generated SVGs.
An agent that generates and evaluates SVG animations.
A cycling pelican built in local Blender with Astra.
A cycling pelican desktop pet for Codex.
SVG outputs compared across multiple models.

Iterative pelican drawing with an agent.
HTML animations compared across models.
A seaside cycling scene in animated SVG.
A collection exploring bicycles and pelicans.
Cycling expressed in pure SVG animation.
An SVG-based pelican web app.
A collection of model-generated SVG experiments.

A playable coastal 3D scene with waves and cycling.
The online edition of the open-source cycling game.
A 4 KB demo with GIF, assembly source and a WASM runtime.

A single-file SVG and HTML animation.
Original HTML animations and model runs; 164 extracted files.
A dependency-free teal city bicycle animation.
Astra, Gemini 3.8 Flash and DeepSeek 4.1 Flash compared.
An archived preview with Python / pybevy source.
Attributed to DeepSeek V4.1 Flash; upstream repository unverified.
On October 25, 2024, Simon published SVG outputs from 16 models using the same prompt. He chose pelicans because he liked them and believed bicycle-riding pelican SVGs were then rare in training data.
Generate an SVG of a pelican riding a bicycleThe community extended the prompt into animation, video, 3D and games; original sources remain indexed. The museum focuses on code-generated works across presentation media; direct text-to-video is outside the main collection. The timeline follows individual works and source-reported model labels. Different generation conditions and single samples do not establish overall capability.
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Scroll within the list to browse. These reading references are not counted as artworks.
Follow each work back to its code, creator and original question. This reading index of sources and repositories is not an artwork count. Animation, video, 3D, games and agent projects retain generation conditions, iterations and human involvement.
1165 independent works; the 1012 classic works on the timeline are a subset, not an additional total. The focus is LLM code-generated work across all dates and presentation media. Direct text-to-video is excluded; recordings of code-generated animation remain eligible. Model labels and attribution are source-reported, not independently authenticated.